A magical cat. Once a powerful wizard's familiar, Natasha was abandoned after her master was consumed by the very necromantic forces he sought to control. Now she patrols the dungeon, taking a bloody vengeance with spell and claw upon any adventurer who crosses her path. This cat doesn't have nine lives, but just one death isn't going to be enough to put her down for good.
|Felid or Spriggan||Wizard||Kikubaaqudgha, Sif Muna, or Vehumet|
The Species, Background, and God choices are all mandatory. You must be worshipping one of the gods listed above before entering Lair, Orc, or Depths, unless this isn't possible in which case you must worship them as soon as you can. Don't use faded altars (except in challenges where you can choose any god), and don't do anything to lose your religion unless otherwise specified.
Play as a Felid.
Train Spellcasting to skill level 18 before XL27.
Enter the Tomb.
Conducts are worth +5 points each, to a maximum of half your score from milestones, rounded down. (So if you achieve 4 milestones (20 points) you can earn up to 10 points from conduct bonuses.) Please indicate which conducts you qualify for when you post your morgue. Small mistakes in following conducts will usually be forgiven.
Play a Felid, and win with one of the following conditions:
Raise your own corpse at least twice in the game with Necromancy (Animate Skeleton/Animate Dead/Simulacrum).
Die only once, and raise your corpse from that death.
Don't die at all.
Collect a figurine of a ziggurat. You can either have it in your inventory, or use it if you want.
Bonus challenges are worth one star each, similar to banners in Crawl tournaments. Please indicate challenges that you qualify for. Small mistakes will usually be forgiven.
The main way to score points. +5 points each, and can be done in any order.