A master weaponsmith, her flesh melding into steel so smoothly that it's hard to tell where one ends and the other begins. She entered the Dungeon to search for the secrets of an ancient, long-suppressed cult, said to have exalted metal over flesh. The price of knowledge was her humanity - a price she paid eagerly.
Species | Background | Gods |
---|---|---|
Human or Demonspawn | Artificer | from a faded altar |
The Species, Background, and God choices are all mandatory. You must be worshipping one of the gods listed above before entering Lair, Orc, or Depths, unless this isn't possible in which case you must worship them as soon as you can. Don't use faded altars (except in challenges where you can choose any god), and don't do anything to lose your religion unless otherwise specified.
If your game does not have a faded alter, choose an altar from the Dungeon floors 1, 2 or 3.
Do not train Unarmed Combat, M&F or Staves.
By the time you enter Lair or the Orcish mines, use armour made up of metal. This is limited to ring mail, scale mail, chain mail, and plate armour.
By the time you enter the Depths, use a kite shield or tower shield.
Conducts are worth +5 points each, to a maximum of half your score from milestones, rounded down. (So if you achieve 4 milestones (20 points) you can earn up to 10 points from conduct bonuses.) Please indicate which conducts you qualify for when you post your morgue. Small mistakes in following conducts will usually be forgiven.
Collect the Iron rune in the Iron City of Dis (a Hell branch).
Collect the Golden rune in the Tombs...and win the game.
Bonus challenges are worth one star each, similar to banners in Crawl tournaments. Please indicate challenges that you qualify for. Small mistakes will usually be forgiven.
The main way to score points. +5 points each, and can be done in any order.